4/17/20: REPUBLIC 

Fig works with developers every step of the way: from providing development advances to providing publishing and distribution support when games are ready for launch, all the while bringing the community of fans and gamers along with us.


Fig provides the developer with development advances from its working capital.


The community of fans and gamers help Fig publish games through their support of crowdfunding campaigns and investments in Fig Game Shares™or other similar Fig Securities.


Our team works with developers to build marketing and PR strategies that ensure games reach their fans and consumers, both during the campaigns and once the games launch.


Fig works with developers every step of the way: from providing development advances to providing publishing and distribution services when games are ready for launch, all the while bringing the community of fans and gamers along the way.


Focal points of our publishing process are our crowdfunding campaigns that serve to galvanize the community and fans to show their demand and support for the game, while also allowing the developer to raise funds from rewards and game pre-sales.


Gamers and others can invest in Fig, and receive Fig Game Shares™, which will pay distributions based on Fig’s right to sales receipts from a particular Fig game. Each series of Fig Game Shares will track the potential future sales receipts of a particular game to which Fig has a right and will pay distributions based on those amounts, if and when they are generated. Proceeds from Fig Game Shares are used by Fig to fund its operations generally, and to help develop and publish all of our games. In certain circumstances, we may offer LLC units or other securities that are similar, but not identical, to Fig Game Shares.

We encourage all interested investors to understand the risks and rewards of investing in Fig and picking a particular Fig Game Share series. More information about Fig, the games we publish, and the Fig Game Shares can be found in the investment materials that relate to each game and in our SEC filings.

Fig connects game developers with our experienced advisory board members. We are always available to developers for support and feedback.
Randy Pitchford
President, CEO & Co-founder
Gearbox Software
Randy Pitchford is a video game industry veteran of more than 20 years and President, CEO and co-founder of Gearbox Software. There, he directed the development of the critically acclaimed, record breaking original franchises Borderlands and Brothers in Arms.
Feargus Urquhart
Obsidian Entertainment
After rising to become President of Black Isle Studios in 1996, Urquhart co-founded Obsidian Entertainment 2003. As CEO, he’s helped develop and publish notable RPGs including Baldur’s Gate, Fallout 1 & 2, Fallout: New Vegas, Planescape: Torment, South Park: The Stick of Truth and Pillars of Eternity.
Tim Schafer
President & CEO
Double Fine Productions
Tim Schafer is President and CEO of Double Fine Productions, makers of critically acclaimed games likePsychonauts and Brütal Legend. He’s also known for his record-breaking $3.3 million crowdfunding campaign for Double Fine Adventure, helping inspire a new era of crowdfunded games.
Aaron Isaksen
Indie Fund
Aaron is an early investor and advisor in Fig, and has worked in the digital entertainment and games industry since 1999. As a co-founder of Indie Fund, organizer for IndieCade, Chairman of IndieBox, and president of AppAbove Games, he brings years of game investing experience and insight.
Alex Rigopulos
Co-Founder & Chief Creative Officer
Harmonix Studios
With an academic background in computer music from MIT, Alex co-founded Harmonix in 1995 with the mission of inventing new ways for non-musicians to experience the joy of making music. As CEO until 2014 and currently CCO, Alex ensures the creative excellence of all Harmonix products.
Brian Fargo
inXile Entertainment
After founding Interplay Entertainment in 1983 and launching some of the biggest franchises of all time (including Bard’s Tale, Wasteland, and Fallout), Fargo formed inXile in 2002 and has gone on to crowdfund $8.5 million for Wasteland 2, Torment: Tides of Numenera, and Bard’s Tale 4.

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Justin Bailey

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